The light from others’ flashlights is now seen in the network game, (in those maps where the flashlight is enabled). It is seen even if the player turned it off, though. At this point I don’t know if it’s a bug or a feature. I guess, if a map absolutely requires a flashlight (because of a theme, and not because of poor/no lighting) it should be on anyways. And if not – please, mappers, don’t enable the flashlight, cause flashlight can be annoying! Dark maps can be a lot of fun too, with well-planned “just-enough” lighting without flashlight – that certainly adds a romantic feel to the map…
Bottom line: flashlights are for dirty job inside a mine/tunnel, search and rescue operations kind of themes, and not for happy camping/stargazing, usual nice-and-calm mostly-dark-anyways BT maps. Most of the maps should do much better without flashlights. As a map maker, you can enable it for some part of the map and disable it right after it. Details are described in the BunnyTrailsMapMakingTutorial.pdf, which can be downloaded on top of the page.
Have fun!
In the newly updated version the flashlight works. It’s not visible by other players, but still, better that than nothing…
Note though, that not all maps enable flashlight. The only map that relies on the flashlight is BT-5-Escape_fix, as far as I know. The flashlight has long been in testing stage, but from now on it will always be functional where enabled by map makers.
You can download new version at http://tamtemple.com/BunnyTrailsGame.zip
The map making tutorial for BT is now in .pdf format and can be dowloaded from here: http://tamtemple.com/BunnyTrailsMapMakingTutorial.pdf
Welcome to tT|{ tam Temple Klan’s website. Our servers run patch 2.1 and Titan Pack, so please download and install them. We play mostly custom maps which are well redirected for quick download speeds.
In order to make sure that the new maps are downloaded only once you need to edit your UTEngine.ini which is located in your folder
My Documents\My Games\Unreal Tournament 3\UTGame\Config
Back up (= copy) UTEngine.ini to your desktop, for quick recovery if needed, then open file
My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini with your favorite text editor and modify the beginning of section [Core.System] so the following 3 variables have the following values:
Code:
StaleCacheDays=9999
MaxStaleCacheSize=9999
MaxOverallCacheSize=9999
Have fun!
- arDru